Welcome to our world!
Discover how Prehistoria came to be, how it changed over time and what happened before the Gods disappeared!
– Time before Prehistoria / The Creation of Prehistoria
– Everyday Life and Fun to Know Trivia
– The Rise and Fall of K’malou
– The Dark Ages
This mysterious and sacred tablet had been broken into many pieces and scattered across the land until the Prehistoria community ventured throughout and bravely brought back the fragments. As you approach to have a closer look, you perceive lines engraved in the smooth rock, glittering brilliantly like molten gold.
After a closer inspection, you realize that these are stylized figures representing what seemed to be divine characters. Your curiosity piqued, you sat down and began to decipher it…
Time before Prehistoria
At first, there was nothingness.
In this nothingness lived a single Entity. Who were they, and what did they look like…? No one knows, not even the Gods themselves.
After some time, the Entity created two creatures of similar form, called Arwii and K’malou.
The two brothers were left in the nothingness by the Entity, who, fleeting as Time can be, for now just watched in silence.
For a long time, Arwii and K’malou simply existed, floating in the void. Both of them knew that they had great power within them, and Arwii was the most curious to use it. He began to experiment and soon realized that he was able to create things.
K’malou, for his part, enjoyed the nothingness and the darkness around him and merely wished to be left alone.
The Creation of Prehistoria
With the meteors that were within his reach, Arwii shaped the bare earth. Now they had ground to stand on, but he didn’t stop here. Moulding it like clay, he created the form of an imposing creature with massive antlers growing from his head. The new God sprang to life, lush grasses and fragrant flowers sprouting upward wherever his hooves touched the ground.
Enlil, the God of Earth and Plants came to be.
Creating an entire planet is hard work! Arwii sighed heavily with exhaustion, and another creature swirled into existence from his breath. The Goddess danced across the land and Air was breathed for the first time in this world.
Imdir, the Goddess of Air came to be.
After some time, Enlil came to Arwii in desperation. Despite all his efforts, his beautiful plants were withering away! Something must be done!
Arwii, full of wisdom, took some time to ponder the God’s predicament. Then, he raised his massive paws, and brought them together in a thunderous clap. A massive explosion of shiny dust billowed outward from his paws, and out of this stardust emerged the form of a feline. Trails of stardust flowed behind and around this new Goddess as she walked, creating the first ever stars. They twinkled pleasantly against the blackness, but their light alone wasn’t enough to see what was around and below her. She closed one of her glowing eyes, and the other shone brightly across the night sky, becoming the moon.
Umbru, the Goddess of the Moon and Stars came to be.
Under Umbru’s glowing eye, the world he created finally appeared before Arwii’s eyes. It was young, yet it was beautiful. Moved and proud at this view, his eyes filled with tears that rolled down his cheeks. His tears joined together and out of them was born an equine. And the new God, being as moved as Arwii, started to cry as well. Overjoyed, he began to run across the new world to have a better look, creating the first rivers, waterfalls, and the seas under his strong hooves.
Hathar, the God of Water came to be.
Enlil was not pleased, and he lashed out at Hathar. The equine had spread his waters too much, and Enlil’s plants were drowning. Hurt, Hathar began to cry again, and menacing clouds gathered over him.
And so, it rained for the very first time.
Once again, Enlil stood before Arwii. Because of Hathar, some of his plants were drowned by the rain while his others were dying of thirst! His problem was not solved! Something must be done!
Wise Arwii thought long and finally asked Imdir to help. By breathing deeply in and out, the Goddess guided the rainy clouds to the dry areas.
And so, the winds blew across the land for the first time.
Some time passed. Enlil was still not satisfied. For the third time, he stood before Arwii to complain. His plants were still not thriving! Many were still dying, despite all his efforts! The moonlight was obviously not enough for them to live. Again, he demanded Arwii’s action.
This time, Arwii lost his patience with Enlil’s demanding attitude. Burning anger rose within him and he exploded with a thunderous roar. In his anger, some of his own power escaped from his open mouth in the form of fire. This fire took the form of a mischievous canine with a blazing mane. At first, the new God began to spread fires here and there, burning sections of the thick forests to annoy Enlil. But in the end, to escape his wrath, the new God leaped high into the sky, his light illuminating the entire world.
Hasswei, the God of the Sun and Fire came to be.
Arwii called together Hasswei and Umbru. He told them to cycle their light across the lands. Hasswei would illuminate the new world with his intense, radiant heat as the Sun for a time, before Umbru took her turn to cool the world with the gentle, refreshing light of her Moon.
And so, Day and Night came to be.
Tired but satisfied, Arwii observed the world and the Gods he had created. He had thought it beautiful before, and it was even more so now.
Looking out over this new world, Arwii named it Prehistoria.
Arwii soon discovered that though his world might be beautiful, it was quiet and lonely with only himself and his fellow Gods roaming around this massive world. After some thinking, wise Arwii had an idea and called the Gods together for a meeting. He wanted to create other creatures to fill these lands with more life. The Gods discussed the benefits and drawbacks of losing their privacy in this world, and finally agreed the world would be better with other living beings. The Gods wished to remain special beings, however, and Arwii made a deal with them. These new creatures wouldn’t be powerful entities like them, only here to fill the land with life and not shape it themselves. To protect the new creatures against the Gods meddling with their lives, they agreed to let them live out their lives without interference and only step in under dire circumstances. And so Arwii set to work. Using earth, clay, and many other materials, he created the first mortals. His first creations resembled himself and the other Gods in form. Then, listening to suggestions from the other Gods, Arwii created other creatures, from the birds that took to the skies to the fish within Hathar’s waters. Each God gave the new creatures a gift. Imdir filled the lungs of the land creatures with breath, and Hathar filled their bodies with his waters and granted them movement. Hasswei filled their limbs with strength and gave them a passion for life. Enlil sprouted plants with sweet fruit, hearty nuts, and green leaves to fill them with nourishment. Umbru embraced the new creatures and filled them with love and compassion. Among all the gifts bestowed by the Gods, Arwii gave the beasts the most precious one of all: the ability to give life and have children.
And so, the first Prehistorians came to be.
Pleased, Arwi watched as the Prehistorians settled in. He saw them live their lives, finding friends, enemies, mates. He saw some of them having children and becoming parents. This moved him, and he became more and more curious. He longed to know what it felt like to be a parent. The Gods were all his creation, sure, but they had each gone their own way and he hadn’t raised them like the Prehistorians were doing with their children.
With loving strokes of his paws, Arwii then created Donii, a Goddess similar in form to himself, and together he and the lady bear holding his heart raised and cherished her as their own daughter.
Time passed. As the Prehistorians went about their lives, their numbers began to grow. There was peace at first, but it was soon shattered. All creatures fed from plants, and Arwii had prevented their bodies and souls from perishing. Prehistoria soon grew overcrowded, and soon it was so overpopulated there was no more space for the new generations to grow. Worse still, food grew scarce as more mouths popped up to tear the vegetation down before it could be replaced. Tensions rose, and soon fighting began to break out over the shrinking resources.
Once again, Enlil appeared before Arwii to complain. A great idea he had with these creatures! Their hunger knew no limits, and they were abusing his gift! They were destroying all of his precious plants, and the grasses and fruits and nuts were gone before they could grow! He had to do something!
Arwii once again thought long about the problem, before calling Hasswei to his side. Hasswei then awakened in some species the desire to feed on the flesh of others. For this, Arwii granted him the additional title of God of Hunt.
And Arwii, reluctantly and with a broken heart, gave his Prehistorians mortality.
The first one to die was an unlucky female Dire Worg trapped in a tar pit. Arwii watched with pity as the creature desperately fought to keep on living. Weak, she was unable to free herself from the tar… As she exhaled her last breath, Arwii decided to grant her Godhood by using his power. And she would be there to reassure the spirits of the dead, like a mother would do to her children, and bring them to the afterlife in the Spirit World.
And so, Larkka, Goddess of Death came to be.
Following her creation, it became clear Hasswei took an interest in Larkka. He found her mysterious and beautiful. When he had finished his task of lighting the world each day, he always went to meet her under the eye of Umbru. As for Larkka, she found the male humorous with his mischievous nature, and she loved the warmth of his light touching her fur during the day…
Soon, the two Gods would become lovers.
Despite being given mortality, Prehistorians were still too numerous. So, Imdir decided to test their resilience. The Goddess huffed and puffed once again, but this time she breathed out nasty viruses and diseases, to help balance the mortals’ population.
It pained Donii to see the mortals suffering. She wanted to help them.
Arwii’s daughter left her father’s side and roamed the world. She met with Enlil and asked the God many questions about healing plants. She studied many ways to heal diseases and tend wounds and shared them with the Prehistorians.
And so, Donii became the Goddess of Healing.
Taking her new role to heart, Donii made herself known to all the mortals of Prehistoria.
She settled down not far from a beautiful lake, which after some time bore her name, and began to heal all the illnesses and wounds she could encounter.
Nevertheless, there was one subject on which she proved powerless… the fate of little orphans left to their own fates after the death of their mothers. Whether it was after a difficult birth or an accident of some kind. The Goddess put all her heart and soul into trying to give them a chance, but without the important figure that was their mother, they all died.
Deeply saddened by so many broken lives, Donii went to meet her father. Opening her heart to him and entrusting him with her fears for mortals. If so many children died, what would happen to the mortals after a while? He had to do something.
Moved by his daughter’s words and fears, wise Arwii thought long and hard about the problem before finding a solution.
With golden ochre at his feet, Arwii created another creature. Giving it the shape of a Terror Bird. Both father and mother, carrying remnants of each species to feel closer to them, they will be the new parent of the orphans abandoned to their fate, giving them a second chance.
And so, Ruda, Deity of Children, came to be.
With the population now on check, plants began to flourish again, much to Enlil’s pleasure. However, the fights born from the old tensions still rang across Prehistoria, and the earth was stained with the blood shed in these tremendous battles. The warriors built the Warrior Stones to honor the most courageous and honorable fighters of Prehistoria. Arwii, deciding to honor these courageous fallen warriors, took some of this shed warrior’s blood and modeled it in the form of a Terror Bird in the middle of the circle of the Warrior Stones.
And so, Assur, Goddess of Courage and Honor, came to be.
Time passed and life went on in the World of Prehistoria. Many events took place, from hard-fought battles and bloody wars to great hunts and the creation of the first real villages, and many other outstanding deeds.
Despite being Gods, Arwii realized that Time made all their memories weaker, less detailed. It worried him. All their work, the creation of the world, the Gods, everything that had happened… were they going to be merely forgotten by the passage of Time…?
Some things learned from the past needed to be carefully kept, to ensure the same mistakes would not be made again in the future.
Arwii thought hard about it. He needed to do something, but his power was beginning to wane. He had given too much to create Prehistoria, the Gods, and the mortals… He knew he needed to use his remaining power sparingly and thought carefully about his next move.
After a long contemplation, the God of Life finally came to a solution, and it was thanks to the mortals. Namely, wooly mammoth herds. Wooly mammoths reached their massive size slowly, and so their calves stayed longer alongside their mothers, aunts, and sisters, learning from each other how to survive. Arwii observed them raising their young, how the old and experienced taught them all the things they needed to know to survive and thrive for the rest of their lives. Arwii saw that only the oldest and most experienced individuals were chosen to lead herds. The God then smiled, now knowing what to do.
And so, using some of his remaining power, Arwii created the biggest mammoth that Prehistoria ever witnessed. This new God’s task was simple in concept, but undeniably important. Arwii tasked the mammoth God with gathering as much knowledge as possible from across Prehistoria, and pass it along to the new generations. The great mammoth undertook this task with great joy. He loved all individuals, but his favorites were the puny little humans. Scrawny looking creatures without fur, feathers, or scales to protect them, but very intelligent and crafty… perhaps too intelligent for their own good. Their clever solutions to their problems sometimes created a better life for themselves, and other times wrought nearly as much destruction as the forces of Nature.
And so, Mamota, the God of Knowledge came to be.
Time and time again, both before and after he created something, Arwii called for K’malou. He asked his brother for his opinion, and invited him to share in the joy of creation alongside him, together, just like when they were born.
But again and again, K’malou refused.
Time passed, as it will, and peace was restored in the land of Prehistoria. But it would soon change again…
Everyday Life and Fun to Know Trivia
Life was very peaceful in the land of Prehistoria before the Dark Age. However, it was only a matter of time until tensions arose as good things always eventually come to an end. After the first conflict between mortals, the gods congregated to create a set of principles meant to govern day-to-day life, fittingly named the Code of Honor. The Goddess of Honor herself enforced this code and proclaimed that all beasts were required to follow the Code of Honor, lest they be deemed dishonorable and disgraceful.
The first rule was deemed the golden rule, meaning it was of top priority and value, and that rule was to respect everything and everyone. The second rule was that mortals may only hunt other living beings for food and survival, therefore making killing for fun and sport severely frowned upon. The third rule ordained that it was shameful to be wasteful, and everyone should only take and use what they truly need. Because of this, sharing with and helping others was heavily encouraged and private possessions were kept to a strict minimum to avoid unnecessary greed and jealousy.
It was not uncommon to see the Gods mingling amongst the mortals on a daily basis. The Gods had a plethora of duties, some of which included supervising, assisting, offering words of wisdom or advice, and other specific duties. Due to their frequent encounters, patterns arose and a multitude of beasts found different purposes, their own niches in life. Some of which even explain various natural phenomena found throughout the world of Prehistoria.
Most siblings take delight in playing games with one another and Hasswei and Umbru are no different. The two of them share a strong sibling bond and are always excited to play together when the rare opportunity presents itself. Due to their plethora of duties and responsibilities the duo are only able to indulge in this carefree pastime on rare occasions. When they’re finally able to enjoy some quality time together it goes without fail that they default to a game almost as old as time itself – hide and seek. Wherever one of them went the other was soon to follow. They would take turns being the seeker and being the one to hide. Hasswei and Umbru have a relatively regular schedule for when they are able to get together to play.
And so, Solar and Lunar Eclipses came to be.
A bright but brief fluttering of light streaking across the night sky is enough to instill awe, wonder, and even hope in beasts of all ages and sizes. It is when beasts are in the darkest places, physically or metaphorically, that these beacons are most needed and often appreciated. Umbru knew this universal truth to be true and knew that if any of her fellow gods needed this comfort, it was the Goddess of Death. The Tar Pits, the sacred grounds of Larkka, was a melancholic and unpleasant place due to the never-ending thunderstorms and incessant darkness that called this location home. Umbru would gently toss bits of dust and debris across the night sky so that Larkka may have a fleeting break from the dark misery that oozed from the Tar Pits. Over time the two Goddesses developed a small back and forth, Umbru would send small meteors towards her sacred grounds, and Larkka would return them in good nature for Umbru to toss again. Although this repeated for some time, something changed in Larkka over the years, and she began to resent Umbru. What was once a game among friends had turned into an angry and spiteful cycle of violence.
And so, Meteors came to be.
Just as water flows constantly so too does the nose of the God of Rain and Water, Hathar. Thanks to his perpetually runny nose he is no stranger to the sniffles and sneezing fits. It is more likely to find him sneezing in the spring compared to the winter, summer, or fall, but it is not impossible to see him sneezing during any time of year. The sudden increase of pollen in the air during the springtime exacerbates the Equus’ sensitive nose and makes him sneeze much more frequently, sometimes in quick short succession. Some say this is to blame for the renewal and rebirth of life during spring. His situation makes him appreciate the changing of the seasons all the more as you cannot truly appreciate one thing without its opposite.
And so, Flash Rains came to be.
Hasswei is aware of much of what goes on beneath his sun; this includes both mortals and Gods alike. The God of Water and Rain is no enigma and is typically pretty easy to read. He is swayed easily by his emotions and can quickly become overwhelmed, for better or for worse. The feeling of joy is a strong and contagious emotion which can easily overwhelm those who experience it. Usually however his intense feelings are good ones. Being overwhelmed with joy is a cause for celebration, and Hasswei is always delighted to share in the joyous moments with Hathar when he can. Very few things rival the feeling of having others around you during times of jubilance. The support and the encouragement from others only adds to the already-wondrous feeling. It was obvious that Hathar lit up whenever Hasswei was there for him during his blissful times and that delight reflected into the sky in the form of bending streaks of lights of varying colors set in a specific pattern.
And so, Rainbows came to be.
Pride and happiness are not feelings unlike joy. It bubbles forth from the pit of your stomach and extends outwards onto your face and sometimes into your limbs and tail until you feel as though you may burst from containing it all. Hasswei, the God of the Sun, knows about this all too well. His similarities to the sun are not purely coincidental. He is generally a happy and exuberant individual, always looking to the bright side of things with feelings almost as large as he is himself. He knew however he could get carried away at times. Umbru, knowing better than anyone else what Hasswei is like, provided him the perfect outlet to express himself. Against her dark night sky, here Hasswei was able to freely let loose all his feelings that he tried so hard to contain so as to not disturb anyone. The intangible sensations were so powerful they manifested themselves into a multicolored array of swirling lights that danced across the sky. It was a truly beautiful sight to behold.
And so, Aurora Borealis came to be.
The earth is considered the domain of Enlil, the God of both Earth and Plants. He is known for being hard to satisfy, easy to annoy, and generally ornery. Among the Gods and Goddesses Enlil has a bad reputation due to his fiery personality, even if such qualities are befitting for the God of the Earth. Like all other gods, because of his close connection with his specific dominion he both consciously and subconsciously can alter and change it. He doesn’t try to hide it when he gets upset typically is seen stomping his strong hooves on the ground. The combination of his pounding and his unpleasant emotions typically manifest in the form of vibrations of the earth. The severity of his anger influences the magnitude of the earthly tremors. There is a whole spectrum of possibilities, ranging from mildly annoyed to furiously enraged. Sometimes results of the manifestations are minor enough to avoid detection by beasts and other times they quite literally tear the ground asunder.
And so, Earthquakes came to be.
The God of the Earth’s history has been entangled with the God of the Sun since the latter’s creation. Hasswei and Enlil did not often see eye to eye. They were almost as opposite of one another as two beasts could get. Their relationship has been rocky since the beginning. This was partly due to their unpleasant first encounters with one another, as first impressions leave lasting perceptions. Much time has passed since then, and Hasswei frequently has tried to make amends for what happened between the two of them during the early days of Prehistoria. Hasswei would typically try to engage with Enlil and convince him to join in on some fun; however the two beasts had very different definitions of fun. He had good intentions, but the Worg typically ended up exasperating the temperamental Megaloceros. The resulting headaches and irritation Enlil experienced due to Hasswei took on unique forms due to the fact the origin was celestial. Molten rock would erupt from faults in the earth at locations of condensed stress and pressure; it was a combination of both fire and earth.
And so, Volcanoes came to be.
You join the crowd of curious Prehistorians gathered around the bonfire. It was as if the winter, the cold, and the snow had been forgotten in the excitement of the moment.
The Old Bear waits patiently for the last noises to quiet down, the fire illuminating his colorful fur and drawing multiple shadows across his ageless face.
Was it a trick of your imagination? In the blink of an eye, reflections were painted on his gray fur, reminding you of the metallic glow of the golden bells of Crismun Fex.
His smile was warm and welcoming, the same smile a father might give their child.
“Come closer, everyone,” He said after a moment of silence. “Come and sit next to me. I’ll tell you the story of how Corruption came to be…”
The Rise and Fall of K’malou
As the world was slowly being created by Arwii, K’malou was watching from afar, lonely in his nothingness. Jealousy and anger boiled within him. Deep down, he knew he wouldn’t be able to create life like his brother was doing.
Slowly, his jealousy turned to hatred, and he started to loathe his brother. His bitter resentment only grew each time Arwii asked K’malou to join him while he created the World, the Gods, and the mortals. Soon, ugly plans took shape in his mind…
One day, K’malou left his nothingness, and joined Arwii and the other Gods in Prehistoria. Arwii was delighted to see his brother coming back to his senses. But after a while, things began to change…
Whispering oily words into the ears of the mortals, K’malou spread seeds of chaos behind the other Gods’ backs. The Prehistorian mortals began to grow violent and greedy. The first murders occurred in the new world. Others’ possessions were coveted, and creatures began to steal from one another. Predators hunted for fun, taking more than they needed to survive. Bitter jealousy spread through the Prehistorians like a plague, adding even more oil in the fire. Humans were K’malou’s easiest victims. They seemed almost eager to be manipulated; all it took were a few charming words that stroked their incredible ego.
The Goddess Assur struggled to calm the frenzied mortals, fueled as they were by their emotions.
K’malou was pleased with his progress, but still not satisfied. After watching the chaos spread for some time, he acted again.
The weather until now had been an eternal spring, and changed drastically. A very cold wind came from the north, accompanied by a strange frozen rain. This was the very first snow that Prehistoria witnessed. Many died in that Great Winter.
The mortals were given no rest when the snows finally stopped. No sooner had the northern winds ceased when the Great Summer began. Harsh heat dried rivers, killed plants, and many more mortals died.
Once again, it was Enlil who brought Prehistoria’s plight to Arwii’s attention. Things couldn’t continue this way! Not only was the harsh weather killing off the mortals at an alarming rate, it was wiping out his precious plants! Again, he called for Arwii to do something.
Arwii tried to remove these unwanted weather cycles altogether, but found that he couldn’t. Creating Prehistoria and the Gods had drained him of a large part of his power, making him a considerable amount weaker than he originally was. The best he could manage in his lessened state was balance.
And so, the Four Seasons came to be.
To help the plants and mortals to survive the harsh changes of weather, Arwii changed the existing species, giving them assets to survive like thick winter coats and the ability to sweat and cool down.
He asked Hasswei to temper the sun and make it less harsh and dangerous during summer.
He asked Imdir to blow her winds to help the trees lose their leaves in the fall, to conserve their strength for the winter.
He tasked his son Dettlaff, the Snow King, with tempering winter and teaching others how to survive its strident conditions.
As for Donii, she nurtured Prehistoria and its denizens, helping the forces of nature and the mortals to grow their numbers back after the long and cold winter.
This selfless action gained her the status of Goddess of Birthing.
Arwii knew in his heart that his brother was behind this. After finding an immediate solution to the whole mess, he sought out K’malou and scolded him. But with his manipulative nature, the God of Chaos feigned remorse, so Arwii let him be.
But deep inside, K’malou was angry.
Some time passed without notable event, or so it seemed. Then one day, strange creatures started to appear. They were pale copies of the mortals, horribly twisted beyond recognition. The aggressive monsters were causing quite a fuss among the mortals, attacking anything that moved.
All of the Gods were horrified. Once again, Arwii was unable to remove them altogether, so instead, he tempered their hostile instincts. He gathered the Gods for a meeting again to decide the twisted creatures’ fates.
The smallest would become faithful companions to the Gods.
The biggest were called Lyti. Some of them would become guardians or messengers, and some would prefer to live a more simple lifestyle.
Arwii knew that once again, it must be his brother behind this. K’malou hadn’t been seen since Arwii had confronted him the first time, and The God of Life had a hard time finding where in the vast land of Prehistoria he was hiding. K’malou was finally found deep in a cave, where he was busy twisting one of Arwii’s beloved mortals…
This time, K’malou had gone too far. Arwii became enraged. He gave an ultimatum to his brother: K’malou must stop this nonsense at once, or Arwii would fling him back into the nothingness he’d loved so much.
K’malou’s hatred for his brother only grew. Arwii had created so many things, and K’malou thought his brother selfish for putting a stop to his hard work. Out of spite, he charged across Prehistoria, tainting everything and everyone in his path with his corruption.
He was affected by his emotions, and his dark power grew more and more as he became more and more angry.
One day, his hatred finally reached its paroxysm and he decided to confront Arwii to take his place.
Watching the spread of corruption and chaos spurred Arwii into action as well. He knew his brother couldn’t be saved anymore, but he was far too powerful to be simply chased out of the world. He was sure to come back, stronger and more hateful than ever.
K’malou needed to be imprisoned.
And so, Arwii gathered all of the Gods so that they might help him form a plan to end his brother’s reign of terror.
He asked Umbru and Hasswei to find where K’malou was hiding. Moon and Sun scanned the entire world, and it was Umbru who managed to find him. K’malou was hiding in the Maukai mountains, the biggest mountain in the world, preparing his next move against Arwii. Arwii thanked Umbru and Hasswei for their work, then tasked them and the other Gods with the protection of the lands while he was busy.
He then gathered Larkka and Assur, entrusting them with the stages of his plan to imprison his brother… They went into action immediately.
While Assur and Larkka distracted K’malou, Arwii laid his trap in the heart of the mountain. Once everything was set, Arwii revealed himself to his brother, telling the two Goddesses to flee as fast and far as possible.
Blinded by his hatred and jealousy, K’malou charged his brother without thought. Arwii did not raise a single paw in his own defence. Instead, the God of Life offered his neck, allowing himself to be bitten. As his golden blood spilled onto the rock at his feet, the trap was triggered.
K’malou realized with horror that he was deceived and that Arwii’s magic was too powerful for him to break free. Out of despair and rage, he bellowed one last, mighty roar so powerful that he changed the face of the entire world. The stone beneath and around him melted into lava, turning the mountain into an ever churning volcano. The edges of the world broke off, creating scattered islands.
Peace had once again returned to Prehistoria… but at what cost?
When Arwii left the volcano behind, he was absolutely exhausted. He had consumed the remains of his power to create the trap, and the state of the world transformed by K’malou’s roar broke his heart and soul…
Too powerless to change it, he tasked the other Gods with the repair of the world, as much as they could, before himself retreating deep beneath the land, hiding within the Caves where mortals used to pay respect to him.
It is said that, once he regained his power, that he might return to Prehistoria…
With your help, the explorers Esger and Ura managed to find the pieces of an ancient tablet that were hidden in the heart of the Nukkik War Grounds. But as you put the pieces back together, the forms discreetly carved into the stone began to glow a bloody red. Stylized figures suddenly appeared on the tablet, it seemed that their carved eyes were following you…
There were also inscriptions, whose meaning still escapes you. You decide to decipher them, but a bad feeling seizes you…
Something is very wrong.
The Dark Ages
After Arwii’s departure, the other gods tried to repair as much of the damage caused by K’malou as possible. Some things were balanced, but others were irremediably transformed and impossible to change.
Despite the fact that K’malou was now imprisoned, Corruption and Chaos still reigned among mortals. But also among their own…
It took a hundred years before the gods realized that something had changed in Assur and Larkka.
Assur, once a warrior full of honor and proud to uphold the Code, became a real monster thirsting for carnage, feeding on the blood from the useless wars she liked to stir up. Or from the bloody sacrifices made in her honor.
Larkka, once a gentle goddess filled with compassion for the souls of the dead as much as mortals, became dark, sinister, despising life and mortals to the point of making their existence miserable. Only the souls of the dead had her purest compassion and gentleness.
Having been tainted by the corruption of K’malou, chaos and violence continued to spread like an inferno in the goddesses’ path…
Donii, who supervised the pantheon in the absence of her father, gathered the other gods for an urgent meeting. Something had to be done to save the souls of Assur and Larkka. Or the Balance, already weakened by K’malou, would collapse for good.
Everyone agreed to do something. But before that, solutions had to be sought. Some Gods then left their areas in search of answers, clues, to save their sisters. Some others remained, searching within Prehistoria.
As they searched, time passed. Hundreds of years, thousands of years…The Gods didn’t realize how much time was passing. What didn’t last long for them was an eternity for mortals. Some Gods disappeared during their quests, never to be seen again…
Very slowly, the gods were forgotten. Seeing this, Mamota was saddened. Seeing, like Arwii before him, how Time was the worst enemy of Knowledge…
And as if that wasn’t enough, his Trial Guardian shared a vision with him. A vision of the future concerning all gods, mortals, all of Prehistoria. A vision of the coming of a new Dark Age that could lead to the end of Prehistoria, its inhabitants, and its gods if nothing is done sooner…
So the God set to work. He began to gather as much information as possible, disseminating it in the form of clues for mortals. Trusting them to gather them all together so that they could call all the gods of Prehistoria back when needed…
But in his quest for knowledge, he made a terrible mistake and greatly underestimated Assur and Larkka. Concentrating that he was on his task, he didn’t see how the Goddesses were working together to plunge the world into ignorance to serves K’malou’s goal. He didn’t see how they made some of the gods disappear. He didn’t see the trap that had been prepared for him in the forest of his trial…When he realized, it was way, way too late…
Thus, the great mammoth was trapped in the forest, here but not here, his voice only heard by murmurs that stirred the branches of the trees. Mortals called this area the Whispering Forest.
Mamota was of course trapped, but he didn’t let himself be caught without a fight. Even for goddesses like Larkka and Assur, the victory had disastrous consequences. Both goddesses were completely exhausted and seriously injured by the fight. Then, they too decided to “disappear” to recover.
Assur withdrew to the Warrior Stones and there became a standing stone among the others. A large upright stone whose shape vaguely reminds one of a terror bird, and somehow with reddish reflections. But some stories and myths said that her spirit would always be awake, witnessing battles, and would greatly appreciate the sacrifices at the feet of her stony figure.
Larkka withdrew to her lair in the Spirit World to recover. Her body is dormant, but her soul is still conscious.
Time passed. And little by little, mortals continued to forget the gods and the History of the world. More legends and stories were created by the mortals, trying to find the reasons why they left Prehistoria.
The guardians, whose task was to protect the sacred places, became more and more aggressive because of the mortals trying to destroy these places and with time, didn’t let anyone in anymore. This gave birth to many more stories that certain places were haunted and that they had to be avoided at all costs. Like the Whispering Forest.
From the pantheon of Prehistoria, only Larkka remained.
After a while, her body recovered from the terrible fight with Mamota. But her powers were still too weak for her to fully return to the Living World. Only her shadow was capable of that.
She began to welcome new souls of the dead into the spirit world again. Soon afterward, mortals saw her antlered shadow wandering inland, from deep forests to watery swamps. Generating terror in her path as she was known to be cruel and ruthless to the mortals.
In order not to attract her wrath, no one dares to venture into the Tar Pits anymore. For all those who go there never return…
The situation remained this way for many, many years…Then something happened.
One day, the sky was different. Tinged with multiple shades of gold like no one had ever seen before. Many mortals looked at the sky with anxiety, feeling the weight of something to come…Then soon the golden sky darkened, darkened…
Looking up, horrified and fascinated mortals saw that the moon was slowly creeping in front of the sun, obscuring its brightness.Captivated, the mortals stared at the phenomenon for too long and soon looked away, tears streaming from their eyes. The solar eclipse was truly mesmerizing, and some wondered if this was not a sign…
A sign of change to come…?
This is not how our story ends though! With your help we will return and bring back balance to Prehistoria.
How the story continues