On this page you will find links to all available markings in Prehistoria-ARPG as well as information about base coat colors or general things such as eye or flesh color.
You have no idea where to look in order to see what markings and coat color your beast has? Have a look at our SOS Design Guide, the second section (“Geno Dissection”) will explain the entire structure of our geno descriptions.
In Prehistoria-ARPG we differ between base and special base coats. Each base coat color has a corresponding special coat color, e.g. Night and Twilight Night.
Special base coat colors are rarer than their base coat color counterpart but not impossible to get either. There are sometimes beasts with special bases in the Adoption Center, Abandoned Beasts often times have them as well and another option would be breeding, you can check out our Breeding Guide for more information!
The coat color can be found in the geno descriptions received through taming, breeding, etc. It is the first part of the phenotype, right before the “with” followed by the genos’ markings. If your beast has a special coat color, it will be explicitly written with the full name. Do not use the “Suntouched Fawn” colors if the geno only has “Fawn” given as a coat color!
Sometimes there is also a third word added to the coat color: “Misty”. This is a rare, universal marking that may also change your beasts’ coat color. Please head to the Misty page to find out more about it.
Below, you will find all swatches available for our current coat colors; each color has three swatches you may pick from. All special coat colors are right beneath their corresponding base coat color: “Glacier” under “Snow”, “Twilight” under “Night”, “Darkwood” under “Earth”, “Suntouched” under “Fawn” and “Dawn” under “Ochre”.
Please open the sta.sh link by clicking on the swatch and save the image, as taking colors from screenshots or copy-pasted versions might influence the colors. This often leads us to not being able to find the corresponding color on the swatch, and we have to send your design to corrections!
Nuances are basically a very slight gradient from the top to bottom of the beast.
To create a nuance, pick the color of your base coat and either raise or lower the value of it by up to 10 points. Designs with a bigger difference in colors will be sent to corrections!
Be careful to blend both colors fully into each other so there is no discernable edge visible.
Unlike Pangare, Sable or other similar markings, this gradient will also not form “waves” by following the lines of the body but instead run straight down in a horizontal line:
For eye color, basically, any color is permitted as long as it is a natural one (e.g. green, brown, blue, etc) and not too saturated (e.g. neon green or bright red). Eyes with a “tea red” color are okay as well as long as the color is more orange than red and very desaturated to avoid a too bright color.
Heterochromia is acceptable for all beasts.
Pupils must either be absent or round. Additionally Equus and Megaloceros are allowed to have a horizontal, oval-shaped pupil as well.
Eyes may not glow unless a Blessing of Umbru item is used on them.
Using an Eye Changer item allows you to change the pupil to a different, normally not allowed shape and give your beasts’ eyes more saturated or unnatural colors such as white, black, or red.
The eye color may be changed for free at any time after the upload of the Import!
Flesh can be any natural fleshy color as long as it is not overly saturated or unnatural color. Blue chow is acceptable, as well as pinks, blacks, and browns. It may also be mottled in appearance.
The flesh color may be changed for free at any time after the upload of the Import!
It is allowed to color the inside of the ears as long as it looks natural and the colors are not too saturated.
The shape of the ears may be changed by using an Ear Changer item. You may draw the new ears yourself or use the ear templates we have for each species.
Antlers, Beaks, Hooves and Tusks
Antlers, Beaks, Hooves and Tusks can be any natural color as long as it is not overly saturated or unnatural color. Blacks, browns, peaches, or slightly hued antlers/beaks/hooves are acceptable depending on the base coat and markings of your beast (e.g. pinkish hoves on legs with Free White)!
Hooves may be vertically mottled in appearance as well.
Beaks may be colored like those of real existing birds as well, including those with brighter colors as long as it looks natural in the design! The beak coloration should only be taken from one species as well, it is not allowed to mix the patterns, colors, etc. from multiple species.
Mane and Tail
The Mane and Tail color of Equus must be either directly taken from the coat color swatch you picked or be relevant to the design. Markings may interact with the Mane and Tails’ color and change it if they touch them.
Halos surround your beast on its Import, making it stand out a bit more before the background. The only halos permitted in Prehistoria-ARPG are soft ones; hard-edged “outlines” will not be accepted.
Be careful to use only grayscale colors for your halo, as colors are reserved for children of the Gods and Goddesses of Prehistoria.
Unlike other markings, mutations, or coat colors, free markings are actually free to use for anybody and do not have to be written in the phenotype of the geno. It is also allowed to use multiple free markings on a design.
Common markings are, as the name already implies, the most common ones you can find on beasts. The chance of them being passed down in breedings is extremely high, and there are no species-specific common markings: all species share the same markings.
Uncommon markings are a bit more rare compared to common ones. Their passing rates in breedings are a bit lower and they are a tad harder to get. While the majority of the markings are still shared between all species, there are already a few markings that are only usable by one (1) or very few species but not by others.
Rare markings are the rarest and, therefore hardest to get. Their passing rates in breedings are the lowest, and the majority of the markings are specifically for one (1) or very few species alone. Only a few markings are still usable by every species.