These beautiful stones are a sight to behold on a clear, moonlit night. Constellation-like patterns etched into the stones glow under the moonlight, and some say that, if they’re very lucky, one might catch a glimpse into the spirit realm if the full moon is viewed through the round holes bored through the tops of the largest stones. The Star Stones are considered the sacred grounds of the Goddess Umbru, and even the God of the Sun seems to respect her claim to the area. The tundra surrounding these stones spends most of the year shrouded in darkness. At the height of summer, Hasswei finally graces the land with his light and the sun remains hanging in the sky for fifty days. When the sun finally sets and the night is restored, Prehistorians celebrate Umbru’s return with the Shadow of Umbru event held at the stones each year.
These ancient stones have stood longer than anyone alive can remember. They rest on the Northern side of the continent, in the chilly grasslands that border the tundra. Giant eyes are etched into the outward faces of these massive stones, staring across Prehistoria and keeping watch over the mysterious stone statue within. The eerie, beautiful place is said to have once been the sacred grounds of the God of Knowledge, and a strange power still radiates from them…
Tree of Life:
This towering giant is the largest tree in all of Prehistoria, resting near the center of Enlil’s Heart. The massive tree is thought to be the very first that sprouted on the continent. It’s a sacred place to Enlil, and many seeking the wisdom of the God of Earth and Plant make their way here to pray to him, sometimes leaving offerings hanging on branches or around the roots and base of the tree.
These stone structures are found on the open, grassy plains East of the Hunting Grounds and North of the Nukik War Grounds. These stone “doorways” form a perfect circle, resembling a stone arena within. This is no mistake, for these stones mark the sacred grounds of the Goddess Assur. The site has become a place of celebration and competition, and many games and contests have been held here. Important competitions, such as a clash between two mighty and honored warriors, might take place here so that the Goddess of Courage and Honor might bear witness.
On the highest mountain of Imdir’s Spine, the ever-blowing winds seem to sing. At times, there is only a whispering breeze, and others it’s more of a screaming howl, chilling travelers to the bone. The Howling Peaks are the sacred grounds of the Goddess Imdir herself, and those seeking her guidance brave the eerie winds to pray to her at this holy site.
A sacred place of the people, these stones were erected by ancient men and beasts as a place for important gatherings, such as meetings for tribe leaders, and celebrations of all sorts. Some Prehistorians will gather here to celebrate the holidays as well, such as a mother with young who doesn’t wish to brave the icy cold to celebrate the Shadow of Umbru event at its official grounds at the Star Stones.
Amu Tribe Settlement:
This tundra located a few days walk from the Star Stones is the territory of the Amu Tribe.
Semi-nomadic, they live according to the seasons and the rhythm of life of the animals they raise. The sometime harsh weather doesn’t faze them and they know how to survive in there.
The people of Amu are rather friendly people that aren’t known to harm strangers…unless they are actively poaching or hunting their livestocks.
Elloulk Tribe Settlement:
Somewhere deep in the Enlil Heart, a small group of humans received the rare blessing of the God Enlil and the permission to settle there. Thus was born the Elloulk Tribe.
Their camp is located in the heart of the forest, both on the ground and in the trees. Very open and hospitable, they are known to share their immense knowledge of the local flora and many great healers have learned their science from them.
Nogon Tribe Settlement:
The Amaguq Desert is a cold and desolate place where it is extremely hard to survive. But this desert has nevertheless become the home of the Nogon Tribe. Nomads, their members move constantly according to the rare resources given by the desert. Extremely peaceful, they welcome travelers and adventurers as brothers and help them cross the desert. They are also known to be excellent storytellers capable of telling unforgettable stories.
Rahutu Clan Settlement:
This coastal village is where the Rahutu Clan first landed on the shores of Prehistoria. This strange hamlet rests half on the shore and half over the water, with their huts raised on stilts. It is their main camp on the continent. They greet new travelers here and Expedition adventures begin on the clan’s docks, offering use of their ships to reach the islands – once passage has been paid, of course.
Tamasun Tribe Settlement:
Deep in one of the mountains of the Imdir Spine, hidden by the maze of paths and frozen rocks, lies a giant cave. And in this cave lives one of the harshest Tribes that Prehistoria has ever welcomed into its lands. The Tamasun Tribe.
Among its members live the most battle forged warriors that exist, with the blessing of the Goddess Assur and the Snow King himself.
Beware if your steps lead you to their territory! They are known for their hostility towards strangers. Unless you are a warrior, but you will have to prove yourself before being accepted by them…
Larkka’s Tar Pit:
These deadly black lakes are the sacred grounds of the Goddess Larkka. Travel here is not to be taken lightly, as the treacherous environment has taken many men and beasts to meet the Goddess of Death in a more permanent way than they may have intended. Nestled high between two mountain ranges, the area is constantly battered by cool, dry winds from the mountains as well as warm, humid sea spray. A volatile everlasting thunderstorm rages overhead, with lightning strikes that illuminate the mountains even in the dead of night. The dark pools themselves might at first seem like any other smelly swamp, but those who set foot in the viscus black pits may never be able to fight their way loose again. The rotting remains of these unfortunate souls can be found scattered in and around the pits, a clear omen to any who dare venture so far.
This massive graveyard spans the Southernmost reaches of the continent. Many of the beast species migrate to this area when they sense that their time in this world is coming to an end, as if called to Larkka’s Tar Pits by the dark Goddess herself. Large mammal remains, especially mammoth bones, are found in abundance, but within the yard’s depths one could find the bones of any creature that walks Prehistoria. The Boneyard seems a creeping skeletal hand, and it’s not uncommon to find a stray carcass in the Southern areas of Hasswei’s Retreat. Scavengers are frequently drawn to this area in search of a free meal or, for those who are so inclined, the perfect bone.