The Fallen Deity
Seasonal Adventures are a group activity that allows you to participate in unique storylines, get exotic rewards, and obtain an even more unique badge for your beast’s import. Some stories will differ in paths you can take, the lore included, and other aspects of storytelling. You’ll never know what twists might be thrown your way!
This Quest will end December 31th, Midnight EST!
Rewards for full story completion:
– 1x Overflowing Treasure Chest,
– 1000-2000 Beads,
– 1-3 Trait Shards,
– 1x Exotic Companion Token,
– 1x Cave Painting BG,
– the special Milestone Badge shown up on top of the page.
Exotic Companion Token
Used to apply any companion of any category to one of your beasts.
List of all available companions: Companions
The story begins here:
After thousands of years in the shadows due to horrific stories and superstitions, the Amzi Undergrounds had finally given up some of its terrifying secrets thanks to Dreknar and brave mortals.
The place once belonged to the Banned God K’Malou, who had, hidden from both mortal and divine eyes, tortured countless innocent people to create his own living creatures. From special companions to the mysterious Lytis.
But the place had also been the scene of a terrible tragedy. According to Dreknar, K’Malou had killed a deity there. A deity that time had made everyone forget.
Since there are a lot of different places mentioned in this Seasonal, feel free to have a look at our Places of Interest page to follow them along their way: Places of Interest
Start Quest:
After leaving the Undergrounds, Dreknar invites you to return to the Nogon Tribe so that they can recover from their emotions and talk safely.
The members of the Tribe do not hide their relief to see you back in good shape and offer you hospitality for as long as you wish. Then, after eating and drinking all your fill, Dreknar tells you he needs your help.
With time, the Fallen Deity was forgotten, and even his own memory of them was very hazy. Their story, name, gender, and everything about them needed to be rediscovered to get the respect and mourning they deserved. He asked Arwii himself, but the God of Life was overwhelmed with sorrow and refused to answer. So, he scoured some parts of Prehistoria on his own to seek answers, but alone he won’t be able to do this colossal task. He needed help.
After witnessing the horrors of the Undergrounds, you accept wholeheartedly, and Dreknar smiles softly at you.
When asked where to start, Dreknar said he had two ideas: Visiting Esger, Ura, and their beasts to see if they knew anything. Or travel toward Mamota’s lands to see if the God left clues despite the animosity of his Guardian.
Depict your beast being welcomed back by the Nogon Tribe, speaking with Dreknar, or illustrate this part of the story.
Path 1 – Quest 1:
At the mention of Esger, Ura, Atyae, and Thiri, you sit up straight. Shortly before you heard the news of Dreknar’s disappearance, you met with them to do some trading, and they had settled their Hut not far from the Donii Lake. Maybe they were still there! Dreknar nods silently.
You decide to leave the next day after a good night’s sleep. Helpful, the members of the Nogon Tribe do not let you go without a bag of provisions to travel in the desert without risk.
You travel for many days, crossing the Amaguq desert and the vast green plain leading to Donii lake. Its shores were deserted when you reached the lake, but the Explorers had left footprints, so you had no trouble finding them by following the Stern Stream.
Once greetings are exchanged, you and Dreknar waste no time telling them why you came.
After speaking to them about the Amzi Undergrounds and The Fallen Deity, they immediately start looking in their bags. They indeed found something in the Savage Steppes and brought back a small tablet with them. Delicately drawn on it is a figure of a Wooly Rhino with a thundery mane…Exactly like how Dreknar depicted them!
Depict your beast preparing their journey, meeting with the four Explorers, or illustrate this part of the story.
Path 1 – Quest 2:
It wasn’t their primary goal to return to the Savage Steppes, but the excitement of rediscovering a new page of history was the strongest. Esger, Ura, and their Beasts join you in deciphering the secret of the Fallen Deity.
With their extensive travel experience, they take you through the Imdir Spine without a single accident or danger. You don’t even meet any members of the Tamasun Tribe during your crossing. The journey is long and rough, but you all arrive at your destination in the inhospitable Savage Steppes after several days of walking.
Once you set up camp, you decide to split into two groups to scan more areas at once. You team up with Ura and Thiri.
With the young woman and the Worg, you spend the whole morning and afternoon looking for clues, without success for the moment. The sun was beginning its descent towards the horizon when suddenly Dreknar calls you from a distance. He, Esger, and Atyae have found something!
Depict your beast traveling with the four Explorers, searching for clues in the Steppes, or illustrate this part of the story.
Path 1 – Quest 3:
Your little search group rushes in the direction of the call. After so much time spent searching for every little place in vain, excitement grips you. Finally, some answers?
But as you approach the well-hidden spot where Dreknar, Esger, and Atyae were standing, their posture alarms you. Soon your excitement subsides. And when you realize what they had just found, shock seizes you. Then a deep sadness.
It was a tomb on which the shape of the Fallen Deity had been carved.
Time had severely damaged it and covered it with moss, dirt, and other vegetation, but it was still of great beauty. Definitely a tomb for a deity. Lavishly decorated with trinkets in faded colors, it had a broken altar where offerings had likely been placed.
It was in respectful silence that the Explorers advanced toward the immense tombstone. Kneeling down, they began to remove the mound of vegetation and earth that covered it, freeing a little more of the engraving representing the deity but also an epitaph. The harsh Steppe weather had erased most of the inscriptions, but they managed to decipher a single word. A name.
“Ra’d”
Depict your beast rushing to the call, reacting to the discovery of the tomb, or illustrate this part of the story.
Path 2 – Quest 1:
After weighing the pros and cons, you and Dreknar decide to travel to Mamota’s domain. Perhaps the God of Knowledge had left clues about this strange situation. It would probably be dangerous, especially how aggressive the Tortoise Guardian was about newcomers wanting to enter the Whispering Forest.
You spend the night in the Nogon Tribe and, after receiving provisions from its members to cross the desert, you immediately set off.
It takes you many days to reach the Whispering Forest, your first stop. However, your enthusiasm takes a beating when you are confronted with the aggressiveness of the Guardian, who categorically refuses you access to the ruins. Not even to Dreknar himself.
Worried, you let the Lyti try to reason with the Tortoise. He tells it what you have just experienced and discovered at the Amzi Undergrounds and that you only want to have answers. After a long moment of hesitation, the Tortoise tells you to go to the Seeing Stones and ask them a question “right in the eyes”. Maybe they will give you an answer…or not.
Depict your beast traveling with Dreknar to the Whispering Forest, facing the Tortoise Guardian, or illustrate this part of the story.
Path 2 – Quest 2:
You leave the forest after thanking the Guardian for this clue. Before anything else, you settle down with Dreknar on the banks of the Cunda River to decide what to do.
Despite the terrifying superstitions surrounding the place, you decide to take the road to the Seeing Stones.
Once you arrive at your destination, you and Dreknar make no attempt to hide your nervousness. The place was one of the strangest in Prehistoria, and you can feel the raw power coming from the Stones.
You and Dreknar decide to look for leads without daring to approach the Stones. Your nervousness grows as you feel the eyes etched in the rock following your every move. Despite your best efforts to ignore them, your attention keeps returning to the Seeing Stones.
You then decide to approach them.
Depict your beast speaking with Dreknar at the Cunda River, approaching the Seeing Stones, or illustrate this part of the story.
Path 2 – Quest 3:
You and Dreknar approach the Stones in small, cautious steps, sure that something terrible will happen. But to your surprise, nothing happens.
The eyes engraved in the rock look at you quietly, and you feel a great curiosity emanating from them.
It was Dreknar who found his courage first. Taking a small step forward, the Lyti cleared his throat before asking a simple question as the Guardian had told them, “Who is the Fallen Deity who died at the Amzi Undergrounds?”
The eyes etched into the rock blinked several times before closing. The impression of raw power grew so strong that it was almost hard to breathe. Are you going to die here?
But to your amazement, you see inscriptions magically appear on the largest stone.
You move closer to try to decipher them, but the symbols engraved in the rock make no sense to you. Dreknar, however, is able to read them:
“They were the God of Thunder and Emotions. K’Malou killed them so Chaos and Corruption could spread more easily in the world.”
Depict your beast looking at Dreknar asking his question, reacting from the Stone’s answer, or illustrate this part of the story.
You want to redo one of our old Monthly/Seasonal Adventures? Or had no time and missed it?
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