On this page you can find everything offsprings of Arwii, the God of Life, may inherit from him. While some things such as the special marking, mutation and the Mane and Tail can only be inherited and have to be in the geno to be added to your Import, other things such as the special halo, flesh, claw and eye color can be added to every official offspring of Arwii.
The following can only be inherited / used by direct offsprings of Arwii:
– Marbled Special Case
– Halo
– Eye, Flesh and Claw Color
The following can be passed down from generation to generation as long as it is present in the parents’ geno:
– Goldkissed
– Mist Mane / Tail
– Metal
Special Color Mutation: Goldkissed
Goldkissed is a color mutation that gives the base coat color of the beast a white or golden color. The color itself cannot be chosen freely and has to be taken from the swatch found under “Colors”! However, it is allowed to mix multiple colors to give the beast a more gold like appearance.
The new base coat color has an influence on markings, which are relevant to the base coat color, as well! Instead of taking the original base coat color (e.g. Earth, Snow or Suntouched Fawn) as a reference, the colors of the markings have to be relevant to the gray picked from the swatch.
As for white markings like Appaloosa or Pied, there are two options: the marking stays white in color or is turned off-white but still lighter than the new base coat color.
Any additional markings that are present in the phenotype are optional and do not have to be added to the design.
Relevant to: –
Value: –
Edge: –
Breaks: –
Holes: –
Can be white: –
Layering: –
Hides other genes: Yes
Colors
The new base coat color of the beast has to be taken from this swatch. It is allowed to mix multiple colors to give the beast a more gold like appearance.
Please open the sta.sh link by clicking on the swatch and save the image, as taking colors from screenshots or copy and pasted versions might influence the colors. This often leads us to not being able to find the corresponding color on the swatch and we have to send your design to corrections!
Edges
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Design Notes
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Combinations with other markings
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Ranges
–
Good examples:
Special Physical Mutation: Mist Mane
The Mist Mane is a physical mutation that can be passed down from Arwii or any beast that has it themselves. It can be combined with any other tail mutation as well as the two mane mutations Bearded and Draft. If your beast has inherited the Mist Mane it will not automatically have the Mist Tail!
Special Physical Mutation: Mist Tail
The Mist Tail is a physical mutation that can be passed down from Arwii or any beast that has it themselves. It can be combined with any other mane but with no other tail mutation
Special Rare Marking: Metal
Metal is a marking that changes the appearance of one (1) other marking present in the phenotype. Any marking may be picked, there are no restrictions!
Except for the coloration of the picked marking, nothing else will change! This means hard-edged markings will keep their hard edge, if breaks are not allowed it will stay this way, and so on.
Most markings are darker or lighter relative to the base coat color or design. For these you must pick one (1) of the three (3) available swatches. You may pick multiple, darker and lighter colors from the same swatch to create the characteristic metalic look of the Metal marking.
In case of markings with given color swatches (Fox, Glossy, Points and Hooded) the color itself may not be changed. However, to create the same effect as for all other markings, lighter colored highlights must be added. This option does not include markings with optional swatches such as white markings (e.g. Pied or Sika) or Bloodmark!
Finally, there is also the option of applying Metal to Misty. Since Misty itself has multiple options to pick from and not all are combinable with Metal, only Misty option 2 may be used!
Relevant to: –
Value: –
Edge: –
Breaks: –
Holes: –
Can be white: –
Layering: –
Hides other genes: –
Colors
The color for Metal has to be taken from this swatch, except the marking has already a given color swatch. In this case lighter and darker colors relevant to the given swatch must be added to create the characteristic metalic appearance.
It is allowed to mix multiple, darker and lighter colors to give the marking a metalic look.
Please open the sta.sh link by clicking on the swatch and save the image, as taking colors from screenshots or copy and pasted versions might influence the colors. This often leads us to not being able to find the corresponding color on the swatch and we have to send your design to corrections!
Edges
–
Design Notes
–
Combinations with other markings
–
Ranges
–
Good examples:
Example coming soon!
Example coming soon!
Example coming soon!
Special Case: Marbled Mutation
If the offspring inherited the Marbled mutation the design may show both hard and soft edges at the same time.
The rest is just like the normal Marbled mutation:
Marking Mutation: Marbled
Good examples:
Example coming soon!
Example coming soon!
Example coming soon!
Misc
The following attributes may be present on any official, direct offspring of Arwii, as they are not written into the official geno.
Halo
Halos surround your beast on its Import, making it stand out a bit more before the background. The only halos permitted in Prehistoria-ARPG are soft ones; hard-edged “outlines” will not be accepted.
Any direct offspring of Arwii may have a very bright and white colored halo, which may look like mist as well.
Please be careful that the halo is white and has no color tint in it, as other Gods’ offsprings may have yellow / orange / red halos!
Eye, Flesh and Claw color
The eyes, the flesh and the claws may all have a golden color just like Arwii himself.